﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame3
{
    class LeyerManager
    {
        Texture2D BackGround;
        //Текстури земли
        Texture2D G1;
        Texture2D G2;
        Texture2D G3;
        Texture2D G4;
        Texture2D G5;
        Texture2D G6;
        Texture2D G7;
        Texture2D G8;
        //Доп Текстури
        Texture2D B1;
        Texture2D B2;
        Texture2D B3;
        Texture2D B4;
        Texture2D B5;
        Texture2D B6;
        Texture2D B7;
        //Текстури платформ
        Texture2D M1;
        Texture2D M2;
        Texture2D M3;
        Texture2D M4;
        public void LoadLeyers() {
            //Задній фон
            BackGround = Content.Load<Texture2D>("Textures/Mod");
            //Земля
            G1 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G5");
            G2 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G1");
            G3 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G2");
            G4 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G3");
            G5 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G4");
            G6 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G6");
            G7 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G7");
            G8 = Content.Load<Texture2D>("Textures/Bounds/Grounds/G8");
            //Проміжний фон
            B1 = Content.Load<Texture2D>("Textures/BackGrounds/Blok1");
            B2 = Content.Load<Texture2D>("Textures/BackGrounds/Blok2");
            B3 = Content.Load<Texture2D>("Textures/BackGrounds/Blok3");
            B4 = Content.Load<Texture2D>("Textures/BackGrounds/Blok4");
            B5 = Content.Load<Texture2D>("Textures/BackGrounds/Blok5");
            B6 = Content.Load<Texture2D>("Textures/BackGrounds/Blok6");
            //Борти
            M1 = Content.Load<Texture2D>("Textures/Bounds/Borts/M1");
            M2 = Content.Load<Texture2D>("Textures/Bounds/Borts/M2");
            M3 = Content.Load<Texture2D>("Textures/Bounds/Borts/M3");
            M4 = Content.Load<Texture2D>("Textures/Bounds/Borts/BL");
        }
    }
}
